|
Á½ÖÖAPI¨D¨D¨D¨D-openGL.DirectXÏê½â
Ê×ÏȽâÊÍÏÂAPI£ºÊÇApplication Programming InterfaceÓ¦ÓóÌÐò½Ó¿ÚµÄËõд£¬ÊÇÐí¶à³ÌÐòµÄ´ó¼¯ºÏ¡£3D APIÄÜÈñà³ÌÈËÔ±ËùÉè¼ÆµÄ3DÈí¼þÖ»Òªµ÷ÓÃÆäAPIÄڵijÌÐò£¬´Ó¶øÈÃAPI×Ô¶¯ºÍÓ²¼þµÄÇý¶¯³ÌÐò¹µÍ¨£¬Æô¶¯3DоƬÄÚÇ¿´óµÄ3DͼÐδ¦Àí¹¦ÄÜ£¬´Ó¶ø´ó·ù¶ÈµØÌá¸ßÁË3D³ÌÐòµÄÉè¼ÆÐ§ÂÊ¡£Ä¿Ç°ÆÕ±éÓ¦ÓõÄ3D APIÓÐDirectX¡¢OpenGL¡¢Glide¡¢Heidi¡£
[1.1] OpenGL
OpenGLÊǸöרҵµÄ3D³ÌÐò½Ó¿Ú£¬ÊÇÒ»¸ö¹¦ÄÜÇ¿´ó£¬µ÷Ó÷½±ãµÄµ×²ã3DͼÐο⡣OpenGLµÄǰÉíÊÇSGI¹«Ë¾ÎªÆäͼÐι¤×÷Õ¾¿ª·¢µÄIRIS GL¡£IRIS GLÊÇÒ»¸ö¹¤Òµ±ê×¼µÄ3DͼÐÎÈí¼þ½Ó¿Ú£¬¹¦ÄÜËäȻǿ´óµ«ÊÇÒÆÖ²ÐÔ²»ºÃ£¬ÓÚÊÇSGI¹«Ë¾±ãÔÚIRIS GLµÄ»ù´¡ÉÏ¿ª·¢ÁËOpenGL¡£OpenGLµÄÓ¢ÎÄÈ«³ÆÊÇ¡°Open Graphics Library¡±£¬¹ËÃû˼Ò壬OpenGL±ãÊÇ¡°¿ª·ÅµÄͼÐγÌÐò½Ó¿Ú¡±¡£ËäÈ»DirectXÔÚ¼ÒÓÃÊг¡È«ÃæÁìÏÈ£¬µ«ÔÚרҵ¸ß¶Ë»æÍ¼ÁìÓò£¬OpenGLÊDz»Äܱ»È¡´úµÄÖ÷½Ç¡£
OpenGLÊǸöÓë.Ó²¼þÎ޹صÄÈí¼þ½Ó¿Ú£¬¿ÉÒÔÔÚ²»Í¬µÄƽ̨ÈçWindows 95¡¢Windows NT¡¢Unix¡¢Linux¡¢MacOS¡¢OS£¯2Ö®¼ä½øÐÐÒÆÖ²¡£Òò´Ë£¬Ö§³ÖOpenGLµÄÈí¼þ¾ßÓкܺõÄÒÆÖ²ÐÔ£¬¿ÉÒÔ»ñµÃ·Ç³£¹ã·ºµÄÓ¦Óá£ÓÉÓÚOpenGLÊÇ3DͼÐεĵײãͼÐο⣬ûÓÐÌṩ¼¸ºÎʵÌåͼԪ£¬²»ÄÜÖ±½ÓÓÃÒÔÃèÊö³¡¾°¡£µ«ÊÇ£¬Í¨¹ýһЩת»»³ÌÐò£¬¿ÉÒԺܷ½±ãµØ½«AutoCAD¡¢3DSµÈ3DͼÐÎÉè¼ÆÈí¼þÖÆ×÷µÄDFXºÍ3DSÄ£ÐÍÎļþת»»³ÉOpenGLµÄ¶¥µãÊý×é¡£
ÔÚOpenGLµÄ»ù´¡ÉÏ»¹ÓÐOpen Inventor¡¢Cosmo3D¡¢OptimizerµÈ¶àÖָ߼¶Í¼Ðο⣬ÊÊÓ¦²»Í¬Ó¦Óá£ÆäÖУ¬Open InventorÓ¦ÓÃ×îΪ¹ã·º¡£¸ÃÈí¼þÊÇ»ùÓÚOpenGLÃæÏò¶ÔÏóµÄ¹¤¾ß°ü£¬Ìṩ´´½¨½»»¥Ê½3DͼÐÎÓ¦ÓóÌÐòµÄ¶ÔÏóºÍ·½·¨£¬ÌṩÁËÔ¤¶¨ÒåµÄ¶ÔÏóºÍÓÃÓÚ½»»¥µÄʼþ´¦ÀíÄ£¿é£¬´´½¨ºÍ±à¼3D³¡¾°µÄ¸ß¼¶Ó¦ÓóÌÐòµ¥Ôª£¬ÓдòÓ¡¶ÔÏóºÍÓÃÆäËüͼÐθñʽ½»»»Êý¾ÝµÄÄÜÁ¦¡£
OpenGLµÄ·¢Õ¹Ò»Ö±´¦ÓÚÒ»ÖÖ½ÏΪ³Ù»ºµÄÌ¬ÊÆ£¬Ã¿´Î°æ±¾µÄÌá¸ßÐÂÔöµÄ¼¼ÊõºÜÉÙ£¬´ó¶àÖ»ÊÇ¶ÔÆäÖв¿·Ö×ö³öÐ޸ĺÍÍêÉÆ¡£1992Äê7Ô£¬SGI¹«Ë¾·¢²¼ÁËOpenGLµÄ1.0°æ±¾£¬ËæºóÓÖÓë΢Èí¹«Ë¾¹²Í¬¿ª·¢ÁËWindows NT°æ±¾µÄOpenGL£¬´Ó¶øÊ¹Ò»Ð©ÔÀ´±ØÐëÔڸߵµÍ¼Ðι¤×÷Õ¾ÉÏÔËÐеĴóÐÍ3DͼÐδ¦ÀíÈí¼þÒ²¿ÉÒÔÔÚ΢»úÉÏÔËÓá£1995ÄêOpenGLµÄ1.1°æ±¾ÃæÊУ¬¸Ã°æ±¾±È1.0µÄÐÔÄÜÓÐÐí¶àÌá¸ß£¬²¢¼ÓÈëÁËһЩÐµĹ¦ÄÜ¡£ÆäÖаüÀ¨¸Ä½ø´òÓ¡»úÖ§³Ö£¬ÔÚÔöǿԪÎļþÖаüº¬OpenGLµÄµ÷Ó㬶¥µãÊý×éµÄÐÂÌØÐÔ£¬Ìá¸ß¶¥µãλÖᢷ¨Ïß¡¢ÑÕÉ«¡¢É«²ÊÖ¸Êý¡¢ÎÆÀí×ø±ê¡¢¶à±ßÐαßÔµ±êʶµÄ´«ÊäËÙ¶È£¬ÒýÈëÁËеÄÎÆÀíÌØÐԵȵȡ£OpenGL 1.5ÓÖÐÂÔöÁË¡°OpenGL Shading Language¡±£¬¸ÃÓïÑÔÊÇ¡°OpenGL 2.0¡±µÄµ×ºË£¬ÓÃÓÚ×ÅÉ«¶ÔÏó¡¢¶¥µã×ÅÉ«ÒÔ¼°Æ¬¶Ï×ÅÉ«¼¼ÊõµÄÀ©Õ¹¹¦ÄÜ¡£
OpenGL 2.0±ê×¼µÄÖ÷ÒªÖÆ¶©Õß²¢·ÇÔÀ´µÄSGI£¬¶øÊÇÖð½¥ÔÚARBÖÐÕ¼¾ÝÖ÷¶¯µØÎ»µÄ3Dlabs¡£2.0°æ±¾Ê×ÏÈÒª×öµÄÊÇÓë¾É°æ±¾Ö®¼äµÄÍêÕû¼æÈÝÐÔ£¬Í¬Ê±ÔÚ¶¥µãÓëÏñËØ¼°ÄÚ´æ¹ÜÀíÉÏÓëDirectX¹²Í¬ºÏ×÷ÒÔά³Ö¾ùÊÆ¡£OpenGL 2.0½«ÓÉOpenGL 1.3µÄÏÖÓй¦ÄܼÓÉÏÓëÖ®ÍêÈ«¼æÈݵÄй¦ÄÜËù×é³É(Èçͼһ)¡£½è´Ë¿ÉÒÔ¶ÔÔÚARBÍ£ÖͲ»Ç°Ê±´ú¸÷¼ÒÍÆ³öµÄ¸÷ÖÖ¾À²ø²»ÇåµÄÀ©Õ¹Ö¸Á×öÒ»´Î³¹µ×µÄ¾«¼ò¡£´ËÍ⣬Ӳ¼þ¿É±à³ÌÄÜÁ¦µÄʵÏÖÒ²ÌṩÁËÒ»¸ö¸üºÃµÄ·½·¨ÒÔÕûºÏÏÖÓеÄÀ©Õ¹Ö¸Áî¡£
Ŀǰ£¬Ëæ×ÅDirectXµÄ²»¶Ï·¢Õ¹ºÍÍêÉÆ£¬OpenGLµÄÓÅÊÆÖð½¥É¥Ê§£¬ÖÁ½ñËäÈ»ÒÑÓÐ3DlabsÌᳫ¿ª·¢µÄ2.0°æ±¾ÃæÊÀ£¬ÔÚÆäÖмÓÈëÁ˺ܶàÀàËÆÓÚDirectXÖпɱà³Ìµ¥ÔªµÄÉè¼Æ£¬µ«³§É̵ÄÓû§µÄÈÏÖª³Ì¶È²¢²»¸ß£¬Î´À´µÄOpenGL·¢Õ¹Ç°¾°ÃÔã¡£
[1.2 ]DirectX
DirectX²¢²»ÊÇÒ»¸öµ¥´¿µÄͼÐÎAPI£¬ËüÊÇÓÉ΢Èí¹«Ë¾¿ª·¢µÄÓÃ;¹ã·ºµÄAPI£¬Ëü°üº¬ÓÐDirect Graphics(Direct 3D Direct Draw)¡¢Direct Input¡¢Direct Play¡¢Direct Sound¡¢Direct Show¡¢Direct Setup¡¢Direct Media ObjectsµÈ¶à¸ö×é¼þ£¬ËüÌṩÁËÒ»ÕûÌ׵ĶàýÌå½Ó¿Ú·½°¸¡£Ö»ÊÇÆäÔÚ3DͼÐη½ÃæµÄÓÅÐã±íÏÖ£¬ÈÃËüµÄÆäËü·½ÃæÏԵðµµÎ޹⡣DirectX¿ª·¢Ö®³õÊÇΪÁËÃÖ²¹Windows 3.1ϵͳ¶ÔͼÐΡ¢ÉùÒô´¦ÀíÄÜÁ¦µÄ²»×㣬¶ø½ñÒÑ·¢Õ¹³ÉΪ¶ÔÕû¸ö¶àýÌåϵͳµÄ¸÷¸ö·½Ãæ¶¼Óоö¶¨ÐÔÓ°ÏìµÄ½Ó¿Ú¡£
DirectX 1.0
µÚÒ»´úµÄDirectXºÜ²»³É¹¦£¬ÍƳöʱÖÚ¶àµÄÓ²¼þ¾ù²»Ö§³Ö£¬µ±Ê±»ù±¾¶¼²ÉÓÃרҵͼÐÎAPI£OpenGL£¬È±·¦Ó²¼þµÄÖ§³Ö³ÉÁËÆäÁ÷ÐеÄ×î´óÕϰ¡£
DirectX 1.0°æ±¾ÊǵÚÒ»¸ö¿ÉÒÔÖ±½Ó¶ÔÓ²¼þÐÅÏ¢½øÐжÁÈ¡µÄ³ÌÐò¡£ËüÌṩÁ˸üΪֱ½ÓµÄ¶ÁȡͼÐÎÓ²¼þµÄÐÔÄÜ£¨±ÈÈ磺ÏÔʾ¿¨ÉϵĿéÒÆ¶¯¹¦ÄÜ£©ÒÔ¼°»ù±¾µÄÉùÒôºÍÊäÈëÉ豸¹¦ÄÜ£¨º¯Êý£©£¬Ê¹¿ª·¢µÄÓÎÏ·ÄÜʵÏÖ¶Ô¶þά£¨2D£©Í¼Ïñ½øÐмÓËÙ¡£ÕâʱºòµÄDirectX²»°üÀ¨ÏÖÔÚËùÓеÄ3D¹¦ÄÜ£¬»¹´¦ÓÚÒ»¸ö³õ¼¶½×¶Î¡£
DirectX 2.0
DirectX 2.0ÔÚ¶þάͼÐη½Ãæ×öÁËЩ¸Ä½ø£¬Ôö¼ÓÁËһЩ¶¯Ì¬Ð§¹û£¬²ÉÓÃÁËDirect 3DµÄ¼¼Êõ¡£ÕâÑùDirectX 2.0ÓëDirectX 1.0ÓÐÁËÏ൱´óµÄ²»Í¬¡£ÔÚDirectX 2.0ÖУ¬²ÉÓÃÁË¡°Æ½»¬Ä£ÄâºÍRGBÄ£Ä⡱Á½ÖÖÄ£Äⷽʽ¶ÔÈýά(3D)ͼÏñ½øÐмÓËÙ¼ÆËãµÄ¡£DirectX 2.0ͬʱҲ²ÉÓÃÁ˸ü¼ÓÓѺõÄÓû§ÉèÖóÌÐò²¢¸üÕýÁËÓ¦ÓóÌÐò½Ó¿ÚµÄÐí¶àÎÊÌâ¡£´ÓDirectX 2.0¿ªÊ¼£¬Õû¸öDirectXµÄÉè¼Æ¼Ü¹¹³ûÐξÍÒÑ»ù±¾Íê³É¡£
DirectX 3.0
DirectX 3.0µÄÍÆ³öÊÇÔÚ1997Äê×îºóÒ»¸ö°æ±¾µÄWindows95·¢²¼ºó²»¾Ã£¬´Ëʱ3DÓÎÏ·¿ªÊ¼ÉîÈëÈËÐÄ£¬DirectXÒ²Ö𽥵õ½ÈíÓ²¼þ³§É̵ÄÈϿɡ£97ÄêʱӦÓóÌÐò½Ó¿Ú±ê×¼¹²ÓÐÈý¸ö£¬·Ö±ðÊÇרҵµÄOpenGL½Ó¿Ú£¬Î¢ÈíµÄDirectX D½Ó¿ÚºÍ3DFX¹«Ë¾µÄGlide½Ó¿Ú¡£¶øÄÇʱµÄ3DFX¹«Ë¾ÊÇ×îΪǿ´óµÄÏÔ¿¨ÖÆÔìÉÌ£¬ËüµÄGlide½Ó¿Ú×ÔȻҲÊܵ½×î¹ã·ºµÄÓ¦Ó㬵«Ëæ×Å3DFX¹«Ë¾µÄûÂ䣬VoodooÏÔ¿¨µÄË¥°Ü£¬Glide½Ó¿Ú²ÅÖð½¥ÏûʧÁË¡£
DirectX 3.0ÊÇDirectX 2.0µÄ¼òµ¥Éý¼¶°æ£¬Ëü¶ÔDirectX 2.0µÄ¸Ä¶¯²¢²»¶à¡£°üÀ¨¶ÔDirectSound£¨Õë¶Ô3DÉùÒô¹¦ÄÜ£©ºÍDirectPlay£¨Õë¶ÔÓÎÏ·/ÍøÂ磩µÄһЩÐ޸ĺÍÉý¼¶¡£DirectX 3.0¼¯³ÉÁ˽ϼòµ¥µÄ3DЧ¹û£¬»¹²»ÊǺܳÉÊì¡£
DirectX 5.0
΢Èí¹«Ë¾²¢Ã»ÓÐÍÆ³öDirectX 4.0£¬¶øÊÇÖ±½ÓÍÆ³öÁËDirectX 5.0¡£´Ë°æ±¾¶ÔDirect3D×ö³öÁ˺ܴóµÄ¸Ä¶¯£¬¼ÓÈëÁËÎí»¯Ð§¹û¡¢Alpha»ìºÏµÈ3DÌØÐ§£¬Ê¹3DÓÎÏ·ÖеĿռä¸ÐºÍÕæÊµ¸ÐµÃÒÔÔöÇ¿£¬»¹¼ÓÈëÁËS3µÄÎÆÀíѹËõ¼¼Êõ¡£
ͬʱ£¬DirectX 5.0ÔÚÆäËü¸÷×é¼þ·½ÃæÒ²ÓмÓÇ¿£¬ÔÚÉù¿¨¡¢ÓÎÏ·¿ØÖÆÆ÷·½Ãæ¾ù×öÁ˸Ľø£¬Ö§³ÖÁ˸ü¶àµÄÉ豸¡£Òò´Ë£¬DirectX·¢Õ¹µ½DirectX 5.0²ÅÕæÕý×ßÏòÁ˳ÉÊì¡£´ËʱµÄDirectXÐÔÄÜÍêÈ«²»Ñ·É«ÓÚÆäËü3D API£¬¶øÇÒ´óÓкóÀ´¾ÓÉÏÖ®ÊÆ¡£
DirectX 6.0
DirectX 6.0ÍÆ³öʱ£¬Æä×î´óµÄ¾ºÕù¶ÔÊÖÖ®Ò»Glide£¬ÒÑÖð²½×ßÏòÁËûÂ䣬¶øDirectXÔòµÃµ½ÁË´ó¶àÊý³§É̵ÄÈϿɡ£DirectX 6.0ÖмÓÈëÁËË«ÏßÐÔ¹ýÂË¡¢ÈýÏßÐÔ¹ýÂ˵ÈÓÅ»¯3DͼÏñÖÊÁ¿µÄ¼¼Êõ£¬ÓÎÏ·ÖеÄ3D¼¼ÊõÖð½¥×ßÈë³ÉÊì½×¶Î¡£
DirectX 7.0
DirectX 7.0×î´óµÄÌØÉ«¾ÍÊÇÖ§³ÖT&L£¬ÖÐÎÄÃû³ÆÊÇ¡°×ø±êת»»ºÍ¹âÔ´¡±¡£3DÓÎÏ·ÖеÄÈκÎÒ»¸öÎïÌå¶¼ÓÐÒ»¸ö×ø±ê£¬µ±´ËÎïÌåÔ˶¯Ê±£¬ËüµÄ×ø±ê·¢Éú±ä»¯£¬ÕâÖ¸µÄ¾ÍÊÇ×ø±êת»»£»3DÓÎÏ·ÖгýÁ˳¡¾°£«ÎïÌ廹ÐèÒªµÆ¹â£¬Ã»Óеƹâ¾ÍûÓÐ3DÎïÌåµÄ±íÏÖ£¬ÎÞÂÛÊÇʵʱ3DÓÎÏ·»¹ÊÇ3DÓ°ÏñäÖȾ£¬¼ÓÉϵƹâµÄ3DäÖȾÊÇ×îÏûºÄ×ÊÔ´µÄ¡£ËäÈ»OpenGLÖÐÒÑÓÐÏà¹Ø¼¼Êõ£¬µ«´Ëǰ´ÓδÔÚÃñÓü¶Ó²¼þÖгöÏÖ¡£
ÔÚT&LÎÊÊÀ֮ǰ£¬Î»ÖÃת»»ºÍµÆ¹â¶¼ÐèÒªCPUÀ´¼ÆË㣬CPUËÙ¶ÈÔ½¿ì£¬ÓÎÏ·±íÏÖÔ½Á÷³©¡£Ê¹ÓÃÁËT&L¹¦Äܺó£¬ÕâÁ½ÖÖЧ¹ûµÄ¼ÆËãÓÃÏÔʾ¿¨µÄGPUÀ´¼ÆË㣬ÕâÑù¾Í¿ÉÒÔ°ÑCPU´Ó·±Ã¦µÄÀͶ¯ÖнâÍѳöÀ´¡£»»¾ä»°Ëµ£¬ÓµÓÐT&LÏÔʾ¿¨£¬Ê¹ÓÃDirectX 7.0£¬¼´Ê¹Ã»ÓиßËÙµÄCPU£¬Í¬ÑùÄÜÁ÷³©µÄÅÜ3DÓÎÏ·¡£
DirectX 8.0
DirectX 8.0µÄÍÆ³öÒý·¢ÁËÒ»³¡ÏÔ¿¨¸ïÃü£¬ËüÊ×´ÎÒýÈëÁË¡°ÏñËØäÖȾ¡±¸ÅÄͬʱ¾ß±¸ÏñËØäÖȾÒýÇæ(Pixel Shader)Óë¶¥µãäÖȾÒýÇæ(Vertex Shader)£¬·´Ó³ÔÚÌØÐ§ÉϾÍÊǶ¯Ì¬¹âӰЧ¹û¡£Í¬Ó²¼þT&L½ö½öʵÏֵĹ̶¨¹âӰת»»Ïà±È£¬VSºÍPSµ¥ÔªµÄÁé»îÐÔ¸ü´ó£¬ËüʹGPUÕæÕý³ÉΪÁ˿ɱà³ÌµÄ´¦ÀíÆ÷¡£ÕâÒâζ×ųÌÐòÔ±¿Éͨ¹ýËüÃÇʵÏÖ3D³¡¾°¹¹½¨µÄÄѶȴó´ó½µµÍ¡£Í¨¹ýVSºÍPSµÄäÖȾ£¬¿ÉÒÔºÜÈÝÒ×µÄÄþÔì³öÕæÊµµÄË®Ãæ¶¯Ì¬²¨ÎƹâӰЧ¹û¡£´ËʱDirectXµÄȨÍþµØÎ»ÖÕÓÚ½¨³É¡£
DirectX 9.0
2002Äêµ×£¬Î¢Èí·¢²¼DirectX9.0¡£DirectX 9ÖÐPSµ¥ÔªµÄäÖȾ¾«¶ÈÒÑ´ïµ½¸¡µã¾«¶È£¬´«Í³µÄÓ²¼þT&Lµ¥ÔªÒ²±»È¡Ïû¡£È«ÐµÄVertexShader(¶¥µã×ÅÉ«ÒýÇæ)±à³Ì½«±ÈÒÔǰ¸´Ôӵö࣬еÄVertexShader±ê×¼Ôö¼ÓÁËÁ÷³Ì¿ØÖÆ£¬¸ü¶àµÄ³£Á¿£¬Ã¿¸ö³ÌÐòµÄ×ÅɫָÁîÔö¼Óµ½ÁË1024Ìõ¡£
PS 2.0¾ß±¸ÍêÈ«¿É±à³ÌµÄ¼Ü¹¹£¬ÄܶÔÎÆÀíЧ¹û¼´Ê±ÑÝËã¡¢¶¯Ì¬ÎÆÀíÌùͼ£¬»¹²»Õ¼ÓÃÏԴ棬ÀíÂÛÉ϶ԲÄÖÊÌùͼµÄ·Ö±æÂʵľ«¶ÈÌá¸ßÎÞÏ޶ࣻÁíÍâPS1.4Ö»ÄÜÖ§³Ö28¸öÓ²¼þÖ¸Áͬʱ²Ù×÷6¸ö²ÄÖÊ£¬¶øPS2.0È´¿ÉÒÔÖ§³Ö160¸öÓ²¼þÖ¸Áͬʱ²Ù×÷16¸ö²ÄÖÊÊýÁ¿£¬Ðµĸ߾«¶È¸¡µãÊý¾Ý¹æ¸ñ¿ÉÒÔʹÓöàÖØÎÆÀíÌùͼ£¬¿É²Ù×÷µÄÖ¸ÁîÊý¿ÉÒÔÈÎÒⳤ£¬µçÓ°¼¶±ðµÄÏÔʾЧ¹ûÇá¶øÒ×¾ÙµÄʵÏÖ¡£
VS 2.0ͨ¹ýÔö¼ÓVertex³ÌÐòµÄÁé»îÐÔ£¬ÏÔÖøµÄÌá¸ßÁËÀϰ汾(DirectX8)µÄVSÐÔÄÜ£¬ÐµĿØÖÆÖ¸Á¿ÉÒÔÓÃͨÓõijÌÐò´úÌæÒÔǰרÓõĵ¥¶À×ÅÉ«³ÌÐò£¬Ð§ÂÊÌá¸ßÐí¶à±¶£»Ôö¼ÓÑ»·²Ù×÷Ö¸Á¼õÉÙ¹¤×÷ʱ¼ä£¬Ìá¸ß´¦ÀíЧÂÊ£»À©Õ¹×ÅɫָÁî¸öÊý£¬´Ó128¸öÌáÉýµ½256¸ö¡£
Ôö¼Ó¶Ô¸¡µãÊý¾ÝµÄ´¦Àí¹¦ÄÜ£¬ÒÔǰֻÄܶÔÕûÊý½øÐд¦Àí£¬ÕâÑùÌá¸ßäÖȾ¾«¶È£¬Ê¹×îÖÕ´¦ÀíµÄÉ«²Ê¸ñʽ´ïµ½µçÓ°¼¶±ð¡£Í»ÆÆÁËÒÔǰÏÞÖÆPCͼÐÎͼÏóÖÊÁ¿ÔÚÊýѧÉϵľ«¶ÈÕϰ£¬ËüµÄÿÌõäÖȾÁ÷Ë®Ïß¶¼Éý¼¶Îª128λ¸¡µãÑÕÉ«£¬ÈÃÓÎÏ·³ÌÐòÉè¼ÆÊ¦ÃǸüÈÝÒ׸üÇáËɵĴ´Ôì³ö¸üƯÁÁµÄЧ¹û£¬ÈóÌÐòÔ±±à³Ì¸üÈÝÒס£
ÏÔ¿¨ËùÖ§³ÖµÄDirectX°æ±¾ÒѳÉΪÆÀ¼ÛÏÔ¿¨ÐÔÄܵıê×¼£¬´ÓÏÔ¿¨Ö§³Öʲô°æ±¾µÄDirectX£¬Óû§¾Í¿ÉÒÔ·Ö±æ³öÏÔ¿¨µÄÐÔÄܸߵͣ¬´Ó¶øÑ¡Ôñ³öÊʺÏÓÚ×Ô¼ºµÄÏÔ¿¨²úÆ·¡£
[2.1] RAMDAC
¡¡¡¡RAMDACÊÇRandom Access Memory Digital/Analog ConvertorµÄËõд£¬¼´Ëæ»ú´æÈ¡ÄÚ´æÊý×Ö¡«Ä£Äâת»»Æ÷¡£RAMDAC×÷ÓÃÊǽ«ÏÔ´æÖеÄÊý×ÖÐźÅת»»ÎªÏÔʾÆ÷Äܹ»ÏÔʾ³öÀ´µÄÄ£ÄâÐźţ¬Æäת»»ËÙÂÊÒÔMHz±íʾ¡£
¡¡¡¡¼ÆËã»úÖд¦ÀíÊý¾ÝµÄ¹ý³ÌÆäʵ¾ÍÊǽ«ÊÂÎïÊý×Ö»¯µÄ¹ý³Ì£¬ËùÓеÄÊÂÎォ±»´¦Àí³É 0ºÍ 1Á½¸öÊý£¬¶øºó²»¶Ï½øÐÐÀÛ¼Ó¼ÆË㡣ͼÐμÓËÙ¿¨Ò²ÊÇ¿¿ÕâЩ0ºÍ1¶Ôÿһ¸öÏóËØ½øÐÐÑÕÉ«¡¢Éî¶È¡¢ÁÁ¶ÈµÈ¸÷ÖÖ´¦Àí¡£ÏÔ¿¨Éú³ÉµÄÐźŶ¼ÊÇÒÔÊý×ÖÀ´±íʾµÄ£¬µ«ÊÇËùÓеÄCRTÏÔʾÆ÷¶¼ÊÇÒÔÄ£Äⷽʽ½øÐй¤×÷µÄ£¬Êý×ÖÐźÅÎÞ·¨±»Ê¶±ð£¬Õâ¾Í±ØÐëÓÐÏàÓ¦µÄÉ豸½«Êý×ÖÐźÅת»»ÎªÄ£ÄâÐźš£¶øRAMDAC¾ÍÊÇÏÔ¿¨Öн«Êý×ÖÐźÅת»»ÎªÄ£ÄâÐźŵÄÉ豸¡£
¡¡¡¡RAMDACµÄת»»ËÙÂÊÒÔMHz±íʾ£¬Ëü¾ö¶¨ÁËË¢ÐÂÆµÂʵĸߵͣ¨ÓëÏÔʾÆ÷µÄ¡°´ø¿í¡±ÒâÒå½üËÆ£©¡£Æä¹¤×÷ËÙ¶ÈÔ½¸ß£¬Æµ´øÔ½¿í£¬¸ß·Ö±æÂÊʱµÄ»ÃæÖÊÁ¿Ô½ºÃ.¸ÃÊýÖµ¾ö¶¨ÁËÔÚ×ã¹»µÄÏÔ´æÏ£¬ÏÔ¿¨×î¸ßÖ§³ÖµÄ·Ö±æÂʺÍË¢ÐÂÂÊ¡£Èç¹ûÒªÔÚ1024¡Á768µÄ·Ö±æÂÊÏ´ﵽ85HzµÄ·Ö±æÂÊ£¬RAMDACµÄËÙÂÊÖÁÉÙÊÇ1024¡Á768¡Á85¡Á1.344¡Â1.06¡Ö90MHz¡£
¡¡¡¡Ä¿Ç°Ö÷Á÷µÄÏÔ¿¨RAMDAC¶¼ÄÜ´ïµ½350MHzºÍ400MHz£¬ÒÑ×ãÒÔÂú×ãºÍ³¬¹ýĿǰ´ó¶àÊýÏÔʾÆ÷ËùÄÜÌṩµÄ·Ö±æÂʺÍË¢ÐÂÂÊ¡£
[2.2] S¶Ë×Ó
S¡ªVideoµÄ¼ò³Æ£¬ÊÓÆµÐźÅרÓÃÊäÈëÊä³ö½Ó¿Ú¡£¿ÉÓÃÓÚÊä³öÊÓÆµÐźÅÖÁµçÊÓ£¬S¶Ë×Ó²ÉÓÃÁÁ¶ÈºÍÉ«¶È·ÖÀëÊä³öÉè¼Æ£¬¿Ë·þÁËÊÓÆµ½ÚÄ¿¸´ºÏÊä³öʱµÄÁÁ¶ÈºÍÉ«¶ÈµÄ»¥Ïà¸ÉÈÅ£¬Ìṩ½Ï¸ßÇåÎú¶ÈµÄÊä³öЧ¹û¡£
[2.3] T&L
T&L£¨Transform and Lighting£¬±äÐÎÓë¹âÔ´´¦Àí£©£¬nVidia¹«Ë¾ÎªÌá¸ßÏÔʾÖÊÁ¿¶øÑо¿³öÀ´µÄÒ»ÖÖ¼¼Êõ£¬¿ÉÒÔÈ¡´úÔÚ3DͼÏñ´¦Àí¹ý³ÌÖУ¬ÔÀ´ÓÉCPU¸ºÔðµÄ"¼¸ºÎת»»"£¨Transform£©ºÍ"¹âÕÕ´¦Àí"£¨Lighting£©´¦Àí¹ý³Ì£¬Ïû³ýCPUÆ¿¾±¶ÔµçÄÔ3DͼÏñ´¦ÀíÐÔÄܵÄÏÞÖÆ¡£Í¬Ê±£¬ÏÔ¿¨µÄÓ²¼þT&LÓиüÇ¿´óµÄ¶à±ßÐÎÉú³ÉºÍ"¹âÕÕ´¦Àí"ÄÜÁ¦£¬ÄÜʹ3DÓÎÏ·ÖеÄÈËÎïºÍ¹âÓ°³¡¾°¸üÕæÊµÄÜ¡£
[2.4] ¶à±ßÐÎÉú³ÉÂÊ
3DоƬÿÃëÄÜ»³ö¶àÉٹǼܣ¨Èý½ÇÐΣ©¡£ÓÉÓÚ3DÌùͼ£¬Ð§¹ûäÖȾ¶¼ÐèÒªÔÚÕâЩ¹Ç¼ÜÉϽøÐС£ËùÒÔ¶à±ßÐÎÉú³ÉÂÊÔ½¸ß£¬3DоƬ/¿¨ÄÜÌṩµÄ»ÃæÔ½Ï¸Äå¡£
[2.5] ·Ö±æÂÊ
ÏÔ¿¨Êä³öµ½ÏÔʾÆ÷µÄ¿ÉÊÓÐźţ¬ÊÇÓÉһϵÁеĵ㹹³ÉµÄ¡£·Ö±æÂʾÍÊÇÖ¸ÏÔʾ¿¨ËùÄÜÔÚÏÔʾÆ÷ÉÏÃè»æµÄµãµÄÊý×ͨ³£ÒÔ"ºáÏòµãÊý¡Á×ÝÏòµãÊý"±íʾ¡£ÓÉÓÚÏÔʾÆ÷³Ê³¤·½ÐΣ¬ËùÒÔÒ»°ãÀ´ËµË®Æ½µãÊý´óÓÚ´¹Ö±µãÊý¡£ÀýÈç"1024¡Á768"£¬¾Í±íʾÔÚÏÔʾÆ÷ÉϺáÏòÓÐ1024¸öµã£¬×ÝÏòÓÐ768¸öµã¡£
[2.6] ½Ó¿ÚÀàÐÍ
½Ó¿ÚÀàÐÍÊÇÖ¸ÏÔ¿¨ÓëÖ÷°åÁ¬½ÓËù²ÉÓõĽӿÚÖÖÀà¡£ÏÔ¿¨µÄ½Ó¿Ú¾ö¶¨×ÅÏÔ¿¨Óëϵͳ֮¼äÊý¾Ý´«ÊäµÄ×î´ó´ø¿í£¬Ò²¾ÍÊÇ˲¼äËùÄÜ´«ÊäµÄ×î´óÊý¾ÝÁ¿¡£²»Í¬µÄ½Ó¿ÚÄÜΪÏÔ¿¨´øÀ´²»Í¬µÄÐÔÄÜ¡££¬¶øÇÒÒ²¾ö¶¨×ÅÖ÷°åÊÇ·ñÄܹ»Ê¹ÓôËÏÔ¿¨¡£Ö»ÓÐÔÚÖ÷°åÉÏÓÐÏàÓ¦½Ó¿ÚµÄÇé¿öÏ£¬ÏÔ¿¨²ÅÄÜʹÓá£ÏÔ¿¨·¢Õ¹ÖÁ½ñ¹²³öÏÖISA¡¢PCI¡¢AGPµÈ¼¸ÖÖ½Ó¿Ú£¬ËùÄÜÌṩµÄÊý¾Ý´ø¿íÒÀ´ÎÔö¼Ó¡£AGP£¨Accelerated Graphics Port£©×÷Ϊ½Ó¿ÚµÄ¡£AGPµÄÒâ˼ÊÇͼÐμÓËÙ½Ó¿Ú£¬Ò²³ÆAGP×ÜÏß¡£AGP¿ÉÖ±½ÓÏòͼÐηÖ֧ϵͳµÄ´æ´¢Æ÷Ìṩ¸ßËÙ´ø¿í¡£PCI ExpressÊÇÐÂÒ»´úµÄ×ÜÏß½Ó¿Ú£¬¶ø²ÉÓôËÀà½Ó¿ÚµÄÏÔ¿¨²úÆ·£¬ÒѾÔÚ2004ÄêÕýÊ½ÃæÊÀ¡£ÔçÔÚ2001ÄêµÄ´º¼¾¡°Ó¢Ìضû¿ª·¢ÕßÂÛ̳¡±ÉÏ£¬Ó¢Ìضû¹«Ë¾¾ÍÌá³öÁËÒªÓÃÐÂÒ»´úµÄ¼¼ÊõÈ¡´úPCI×ÜÏߺͶàÖÖоƬµÄÄÚ²¿Á¬½Ó£¬²¢³ÆÖ®ÎªµÚÈý´úI/O×ÜÏß¼¼Êõ¡£ËæºóÔÚ2001Äêµ×£¬°üÀ¨Intel¡¢AMD¡¢DELL¡¢IBMÔÚÄÚµÄ20¶à¼ÒÒµ½çÖ÷µ¼¹«Ë¾¿ªÊ¼Æð²Ýм¼ÊõµÄ¹æ·¶£¬²¢ÔÚ2002ÄêÍê³É£¬¶ÔÆäÕýʽÃüÃûΪPCI Express¡£
PCI Express²ÉÓÃÁËĿǰҵÄÚÁ÷Ðеĵã¶Ôµã´®ÐÐÁ¬½Ó£¬±ÈÆðPCIÒÔ¼°¸üÔçÆÚµÄ¼ÆËã»ú×ÜÏߵĹ²Ïí²¢Ðмܹ¹£¬Ã¿¸öÉ豸¶¼ÓÐ×Ô¼ºµÄרÓÃÁ¬½Ó£¬²»ÐèÒªÏòÕû¸ö×ÜÏßÇëÇó´ø¿í£¬¶øÇÒ¿ÉÒÔ°ÑÊý¾Ý´«ÊäÂÊÌá¸ßµ½Ò»¸öºÜ¸ßµÄƵÂÊ£¬´ïµ½PCIËù²»ÄÜÌṩµÄ¸ß´ø¿í¡£Ïà¶ÔÓÚ´«Í³PCI×ÜÏßÔÚµ¥Ò»Ê±¼äÖÜÆÚÄÚÖ»ÄÜʵÏÖµ¥Ïò´«Ê䣬PCI ExpressµÄË«µ¥¹¤Á¬½ÓÄÜÌṩ¸ü¸ßµÄ´«ÊäËÙÂʺÍÖÊÁ¿£¬ËüÃÇÖ®¼äµÄ²îÒì¸ú°ëË«¹¤ºÍȫ˫¹¤ÀàËÆ¡£
¡¡¡¡PCI ExpressµÄ½Ó¿Ú¸ù¾Ý×ÜÏßλ¿í²»Í¬¶øÓÐËù²îÒ죬°üÀ¨X1¡¢X4¡¢X8ÒÔ¼°X16£¨X2ģʽ½«ÓÃÓÚÄÚ²¿½Ó¿Ú¶ø·Ç²å²Ûģʽ£©¡£½Ï¶ÌµÄPCI Express¿¨¿ÉÒÔ²åÈë½Ï³¤µÄPCI Express²å²ÛÖÐʹÓá£PCI Express½Ó¿ÚÄܹ»Ö§³ÖÈȰβ壬ÕâÒ²ÊǸö²»Ð¡µÄ·ÉÔ¾¡£PCI Express¿¨Ö§³ÖµÄÈýÖÖµçѹ·Ö±ðΪ 3.3V¡¢3.3VauxÒÔ¼° 12V¡£ÓÃÓÚÈ¡´úAGP½Ó¿ÚµÄPCI Express½Ó¿Úλ¿íΪX16£¬½«Äܹ»Ìṩ5GB/sµÄ´ø¿í£¬¼´±ãÓбàÂëÉϵÄËðºÄµ«ÈÔÄܹ»ÌṩԼΪ4GB/s×óÓÒµÄʵ¼Ê´ø¿í£¬Ô¶Ô¶³¬¹ýAGP 8XµÄ2.1GB/sµÄ´ø¿í¡£
PCI Express¹æ¸ñ´Ó1ÌõͨµÀÁ¬½Óµ½32ÌõͨµÀÁ¬½Ó£¬Óзdz£Ç¿µÄÉìËõÐÔ£¬ÒÔÂú×㲻ͬϵͳÉ豸¶ÔÊý¾Ý´«Êä´ø¿í²»Í¬µÄÐèÇó¡£ÀýÈ磬PCI Express X1¹æ¸ñÖ§³ÖË«ÏòÊý¾Ý´«Ê䣬ÿÏòÊý¾Ý´«Êä´ø¿í250MB/s£¬PCI Express X1ÒѾ¿ÉÒÔÂú×ãÖ÷Á÷ÉùЧоƬ¡¢Íø¿¨Ð¾Æ¬ºÍ´æ´¢É豸¶ÔÊý¾Ý´«Êä´ø¿íµÄÐèÇ󣬵«ÊÇÔ¶Ô¶ÎÞ·¨Âú×ãͼÐÎоƬ¶ÔÊý¾Ý´«Êä´ø¿íµÄÐèÇó¡£ Òò´Ë£¬±ØÐë²ÉÓÃPCI Express X16£¬¼´16Ìõµã¶ÔµãÊý¾Ý´«ÊäͨµÀÁ¬½ÓÀ´È¡´ú´«Í³µÄAGP×ÜÏß¡£PCI Express X16Ò²Ö§³ÖË«ÏòÊý¾Ý´«Ê䣬ÿÏòÊý¾Ý´«Êä´ø¿í¸ß´ï4GB/s£¬Ë«ÏòÊý¾Ý´«Êä´ø¿íÓÐ8GB/sÖ®¶à£¬Ïà±È֮ϣ¬Ä¿Ç°¹ã·º²ÉÓõÄAGP 8XÊý¾Ý´«ÊäÖ»Ìṩ2.1GB/sµÄÊý¾Ý´«Êä´ø¿í¡£
¾¡¹ÜPCI Express¼¼Êõ¹æ¸ñÔÊÐíʵÏÖX1£¨250MB/Ã룩£¬X2£¬X4£¬X8£¬X12£¬X16ºÍX32ͨµÀ¹æ¸ñ£¬µ«ÊÇÒÀĿǰÐÎʽÀ´¿´£¬PCI Express X1ºÍPCI Express X16½«³ÉΪPCI ExpressÖ÷Á÷¹æ¸ñ£¬Í¬Ê±Ð¾Æ¬×é³§É̽«ÔÚÄÏÇÅоƬµ±ÖÐÌí¼Ó¶ÔPCI Express X1µÄÖ§³Ö£¬ÔÚ±±ÇÅоƬµ±ÖÐÌí¼Ó¶ÔPCI Express X16µÄÖ§³Ö¡£³ýÈ¥Ìṩ¼«¸ßÊý¾Ý´«Êä´ø¿íÖ®Í⣬PCI ExpressÒòΪ²ÉÓô®ÐÐÊý¾Ý°ü·½Ê½´«µÝÊý¾Ý£¬ËùÒÔPCI Express½Ó¿Úÿ¸öÕë½Å¿ÉÒÔ»ñµÃ±È´«Í³I/O±ê×¼¸ü¶àµÄ´ø¿í£¬ÕâÑù¾Í¿ÉÒÔ½µµÍPCI ExpressÉ豸Éú²ú³É±¾ºÍÌå»ý¡£ÁíÍ⣬PCI ExpressÒ²Ö§³Ö¸ß½×µçÔ´¹ÜÀí£¬Ö§³ÖÈȲå°Î£¬Ö§³ÖÊý¾Ýͬ²½´«Ê䣬ΪÓÅÏÈ´«ÊäÊý¾Ý½øÐдø¿íÓÅ»¯¡£
ÔÚ¼æÈÝÐÔ·½Ã棬PCI ExpressÔÚÈí¼þ²ãÃæÉϼæÈÝĿǰµÄPCI¼¼ÊõºÍÉ豸£¬Ö§³ÖPCIÉ豸ºÍÄÚ´æÄ£×éµÄ³õʼ»¯£¬Ò²¾ÍÊÇ˵ĿǰµÄÇý¶¯³ÌÐò¡¢²Ù×÷ϵͳÎÞÐèÍÆµ¹ÖØÀ´£¬¾Í¿ÉÒÔÖ§³ÖPCI ExpressÉ豸¡£
[2.7]É«Éî
É«ÉColor Depth£©£¬Ò²³ÆÖ®ÎªÉ«Î»Éî¶È£¬ÔÚijһ·Ö±æÂÊÏ£¬Ã¿Ò»¸öÏñËØµã¿ÉÒÔÓжàÉÙÖÖÉ«²ÊÀ´ÃèÊö£¬ËüµÄµ¥Î»ÊÇ¡°bit¡±(λ)¡£µäÐ͵ÄÉ«ÉîÊÇ8-bit¡¢16-bit¡¢24-bitºÍ32-bit¡£Éî¶ÈÊýÖµÔ½¸ß£¬¿ÉÒÔ»ñµÃ¸ü¶àµÄÉ«²Ê¡£
[2.8]ÊÓÆµÊä³ö/ÊäÈë
ÕâÀàÊÓÆµ½Ó¿Ú²¢²»ÊDZØÐëµÄ£¬ËüµÄÖ÷Òª×÷ÓþÍÊǽ«ÏÔʾÐźÅÊä³öµ½ÍⲿÉ豸ÉÏ£¬»òÊÕ¼¯Íⲿ²É¼¯µÄÊÓÆµÐźš£´øÓÐÊÓÆµÊä³öµÄÏÔ¿¨Í¨³£Ôì¼ÛÒªÉÔ¸ßһЩ£¬¶øÄúÈç¹û¸ù±¾¾Í²»ÐèÒªËü£¬ÄÇÔÚ¹ºÂòµÄʱºò»¹ÊÇÌôÑ¡²»´øÊÓÆµÊä³öµÄÐͺţ¬ËûÄܹ»Ê¡Ï²»ÉÙÇ®¡£
[2.9]Ë¢ÐÂÆµÂÊ
ͼÏñÔÚÆÁÄ»ÉϸüеÄËÙ¶È£¬Ò²¼´ÆÁÄ»ÉϵÄͼÏñÿÃëÖÖ³öÏֵĴÎÊý£¬ËüµÄµ¥Î»ÊǺÕ×È£¨Hz£©¡£Ë¢ÐÂÆµÂÊÔ½¸ß£¬ÆÁÄ»ÉÏͼÏñÉÁ˸¸Ð¾ÍԽС£¬Îȶ¨ÐÔÒ²¾ÍÔ½¸ß£¬»»ÑÔÖ®¶ÔÊÓÁ¦µÄ±£»¤Ò²Ô½ºÃ¡£Ò»°ãʱÈ˵ÄÑÛ¾¦¡¢²»ÈÝÒײì¾õ75HzÒÔÉÏË¢ÐÂÆµÂÊ´øÀ´µÄÉÁ˸¸Ð£¬Òò´Ë×îºÃÄܽ«ÄúÏÔʾ¿¨Ë¢ÐÂÆµÂʵ÷µ½75HzÒÔÉÏ¡£Òª×¢ÒâµÄÊÇ£¬²¢²»ÊÇËùÓеÄÏÔʾ¿¨¶¼Äܹ»ÔÚ×î´ó·Ö±æÂÊÏ´ﵽ75HzÒÔÉϵÄË¢ÐÂÆµÂÊ£¨Õâ¸öÐÔÄÜÈ¡¾öÓÚÏÔʾ¿¨ÉÏRAMDACµÄËÙ¶È£©£¬¶øÇÒÏÔʾÆ÷Ò²¿ÉÄÜÒòΪ´ø¿í²»¹»¶ø²»ÄÜ´ïµ½ÒªÇó¡£
[2.10] ÏÔ´æ
ÏÔʾ¿¨µÄÖ÷оƬÔÚÕû¸öÏÔʾ¿¨ÖеĵØÎ»¹ÌÈ»ÖØÒª£¬µ«ÏÔ´æµÄ´óСÓëºÃ»µÒ²Ö±½Ó¹ØÏµ×ÅÏÔʾ¿¨µÄÐÔÄܸߵ͡£ÏÔ´æÒ²´æÔÚËٶȵIJî±ð£¬ÏÔ´æµÄËÙ¶ÈÖ±½Ó¹ØÏµµ½ÏÔʾ¿¨µÄÕûÌåÐÔÄÜ¡£Ê¹ÓÃÏàͬоƬµÄÏÔʾ¿¨£¬ÏÔ´æÔ½¿ì£¬ÏÔʾ¿¨µÄËÙ¶ÈÒ²¾ÍÔ½¿ì¡£
[2.11] ÏñËØÌî³äÂÊ
¼´Ã¿ÃëÖÓÏÔʾоƬ/¿¨ÄÜÔÚÏÔʾÆ÷ÉÏ»³öµÄµãµÄÊýÁ¿¡£ÏñËØÌî³äÂʵÄ×î´óֵΪ3DʱÖÓ³ËÒÔäÖȾ;¾¶µÄÊýÁ¿¡£ÈçNVIDIAµÄGeForce 2 GTSоƬ£¬ºËÐÄÆµÂÊΪ200 MHz£¬4ÌõäÖȾ¹ÜµÀ£¬Ã¿ÌõäÖȾ¹ÜµÀ°üº¬2¸öÎÆÀíµ¥Ôª¡£ÄÇôËüµÄÌî³äÂʾÍΪ4x2ÏñËØx2ÒÚ/Ãë=16ÒÚÏñËØ/Ãë¡£
[2.12] DVI ¡¡¡¡DVIÈ«³ÆÎªDigital Visual Interface£¬ËüÊÇ1999ÄêÓÉSilicon Image¡¢Intel£¨Ó¢Ìضû£©¡¢Compaq£¨¿µ°Ø£©¡¢IBM¡¢HP£¨»ÝÆÕ£©¡¢NEC¡¢Fujitsu£¨¸»Ê¿Í¨£©µÈ¹«Ë¾¹²Í¬×é³ÉDDWG£¨Digital Display Working Group£¬Êý×ÖÏÔʾ¹¤×÷×é£©ÍÆ³öµÄ½Ó¿Ú±ê×¼¡£ËüÊÇÒÔSilicon Image¹«Ë¾µÄPanalLink½Ó¿Ú¼¼ÊõΪ»ù´¡£¬»ùÓÚ**S£¨Transition Minimized Differential Signaling£¬×îС»¯´«Êä²î·ÖÐźţ©µç×ÓÐÒé×÷Ϊ»ù±¾µçÆøÁ¬½Ó¡£**SÊÇÒ»ÖÖ΢·ÖÐźŻúÖÆ£¬¿ÉÒÔ½«ÏóËØÊý¾Ý±àÂ룬²¢Í¨¹ý´®ÐÐÁ¬½Ó´«µÝ¡£ÏÔ¿¨²úÉúµÄÊý×ÖÐźÅÓÉ·¢ËÍÆ÷°´ÕÕ**SÐÒé±àÂëºóͨ¹ý**SͨµÀ·¢Ë͸ø½ÓÊÕÆ÷£¬¾¹ý½âÂëË͸øÊý×ÖÏÔʾÉ豸¡£Ò»¸öDVIÏÔʾϵͳ°üÀ¨Ò»¸ö´«ËÍÆ÷ºÍÒ»¸ö½ÓÊÕÆ÷¡£´«ËÍÆ÷ÊÇÐźŵÄÀ´Ô´£¬¿ÉÒÔÄÚ½¨ÔÚÏÔ¿¨Ð¾Æ¬ÖУ¬Ò²¿ÉÒÔÒÔ¸½¼ÓоƬµÄÐÎʽ³öÏÖÔÚÏÔ¿¨PCBÉÏ£»¶ø½ÓÊÕÆ÷ÔòÊÇÏÔʾÆ÷ÉϵÄÒ»¿éµç·£¬Ëü¿ÉÒÔ½ÓÊÜÊý×ÖÐźţ¬½«Æä½âÂë²¢´«µÝµ½Êý×ÖÏÔʾµç·ÖУ¬Í¨¹ýÕâÁ½Õߣ¬ÏÔ¿¨·¢³öµÄÐźųÉΪÏÔʾÆ÷ÉϵÄͼÏó¡£
¡¡¡¡Ä¿Ç°µÄDVI½Ó¿Ú·ÖΪÁ½ÖÖ£¬Ò»¸öÊÇDVI-D½Ó¿Ú£¬Ö»ÄܽÓÊÕÊý×ÖÐźţ¬½Ó¿ÚÉÏÖ»ÓÐ3ÅÅ8Áй²24¸öÕë½Å£¬ÆäÖÐÓÒÉϽǵÄÒ»¸öÕë½ÅΪ¿Õ¡£²»¼æÈÝÄ£ÄâÐźš£
¡¡¡¡ÁíÍâÒ»ÖÖÔòÊÇDVI-I½Ó¿Ú£¬¿Éͬʱ¼æÈÝÄ£ÄâºÍÊý×ÖÐźš£¼æÈÝÄ£ÄâÐҺò¢²»Òâζ×ÅÄ£ÄâÐźŵĽӿÚD-Sub½Ó¿Ú¿ÉÒÔÁ¬½ÓÔÚDVI-I½Ó¿ÚÉÏ£¬¶øÊDZØÐëͨ¹ýÒ»¸öת»»½ÓÍ·²ÅÄÜʹÓã¬Ò»°ã²ÉÓÃÕâÖÖ½Ó¿ÚµÄÏÔ¿¨¶¼»á´øÓÐÏà¹ØµÄת»»½ÓÍ·¡£
¡¡¡¡ÏÔʾÉ豸²ÉÓÃDVI½Ó¿Ú¾ßÓÐÖ÷ÒªÓÐÒÔÏÂÁ½´óÓŵ㣺
Ò»¡¢ËÙ¶È¿ì
¡¡¡¡DVI´«ÊäµÄÊÇÊý×ÖÐźţ¬Êý×ÖͼÏñÐÅÏ¢²»Ðè¾¹ýÈκÎת»»£¬¾Í»áÖ±½Ó±»´«Ë͵½ÏÔʾÉ豸ÉÏ£¬Òò´Ë¼õÉÙÁËÊý×Ö¡úÄ£Äâ¡úÊý×Ö·±ËöµÄת»»¹ý³Ì£¬´ó´ó½ÚÊ¡ÁËʱ¼ä£¬Òò´ËËüµÄËٶȸü¿ì£¬ÓÐЧÏû³ýÍÏÓ°ÏÖÏ󣬶øÇÒʹÓÃDVI½øÐÐÊý¾Ý´«Ê䣬ÐźÅûÓÐË¥¼õ£¬É«²Ê¸ü´¿¾»£¬¸ü±ÆÕæ¡£
¶þ¡¢»ÃæÇåÎú
¡¡¡¡¼ÆËã»úÄÚ²¿´«ÊäµÄÊǶþ½øÖƵÄÊý×ÖÐźţ¬Ê¹ÓÃVGA½Ó¿ÚÁ¬½ÓÒº¾§ÏÔʾÆ÷µÄ»°¾ÍÐèÒªÏȰÑÐźÅͨ¹ýÏÔ¿¨ÖеÄD/A£¨Êý×Ö/Ä£Ä⣩ת»»Æ÷ת±äΪR¡¢G¡¢BÈýÔÉ«ÐźźÍÐС¢³¡Í¬²½Ðźţ¬ÕâЩÐźÅͨ¹ýÄ£ÄâÐźÅÏß´«Êäµ½Òº¾§ÄÚ²¿»¹ÐèÒªÏàÓ¦µÄA/D£¨Ä£Äâ/Êý×Ö£©×ª»»Æ÷½«Ä£ÄâÐźÅÔÙÒ»´Îת±ä³ÉÊý×ÖÐźŲÅÄÜÔÚÒº¾§ÉÏÏÔʾ³öͼÏñÀ´¡£ÔÚÉÏÊöµÄD/A¡¢A/Dת»»ºÍÐźŴ«Êä¹ý³ÌÖв»¿É±ÜÃâ»á³öÏÖÐźŵÄËðʧºÍÊܵ½¸ÉÈÅ£¬µ¼ÖÂͼÏñ³öÏÖÊ§ÕæÉõÖÁÏÔʾ´íÎ󣬶øDVI½Ó¿ÚÎÞÐè½øÐÐÕâЩת»»£¬±ÜÃâÁËÐźŵÄËðʧ£¬Ê¹Í¼ÏñµÄÇåÎú¶ÈºÍϸ½Ú±íÏÖÁ¦¶¼µÃµ½ÁË´ó´óÌá¸ß
[2.13]Ö¡ÂÊ£¨Frames per Second£©
ÿÃëµÄÖ¡Êý£¨fps£©»òÕß˵֡ÂʱíʾͼÐδ¦ÀíÆ÷³¡¾°Ê±Ã¿ÃëÖÓÄܹ»¸üм¸´Î¡£¸ßµÄÖ¡ÂÊ¿ÉÒԵõ½¸üÁ÷³©¡¢¸ü±ÆÕæµÄ¶¯»¡£Ò»°ãÀ´Ëµ30fps¾ÍÊÇ¿ÉÒÔ½ÓÊܵ쬵«Êǽ«ÐÔÄÜÌáÉýÖÁ60fpsÔò¿ÉÒÔÃ÷ÏÔÌáÉý½»»¥¸ÐºÍ±ÆÕæ¸Ð£¬µ«ÊÇÒ»°ãÀ´Ëµ³¬¹ý75fpsÒ»°ã¾Í²»ÈÝÒײì¾õµ½ÓÐÃ÷ÏÔµÄÁ÷³©¶ÈÌáÉýÁË¡£Èç¹ûÖ¡Âʳ¬¹ýÆÁĻˢÐÂÂÊÖ»»áÀË·ÑͼÐδ¦ÀíµÄÄÜÁ¦£¬ÒòΪÏÔʾÆ÷²»ÄÜÒÔÕâô¿ìµÄËٶȸüУ¬ÕâÑù³¬¹ýË¢ÐÂÂʵÄÖ¡ÂʾÍÀ˷ѵôÁË¡£
[2.14]Éî¶È¸´ÔÓÐÔ(Depth Complexity)
Éî¶È¸´ÔÓÐÔÊÇÓÃÀ´¶ÈÁ¿³¡¾°¸´Ôӳ̶ȵÄÖ¸±ê¡£Ëüָÿ¸öÏÔʾ֡´¦Àí¹ý³ÌÖÐÏñËØÐèÒªäÖȾµÄ´ÎÊý¡£¾ÙÀýÀ´Ëµ£¬£¬ÔÚ³¡¾°ÖнöÓÐÒ»ÃæÇ½µÄÇé¿öÏ£¬Éî¶È¸´ÔÓÐÔΪ1¡£Èç¹ûǽµÄÇ°ÃæÕ¾ÓÐÒ»¸öÈËÔòÉî¶È¸´ÔÓÐÔΪ2£¬Èç¹ûÓÐÒ»Ö»¹·ÔÚÈ˺ÍǽµÄÖмäÔòÉî¶È¸´ÔÓÐÔΪ3£¬ÒÔ´ËÀàÍÆ¡£Éî¶È¸´ÔÓÐԵĴæÔÚÐèÒª¸üÇ¿µÄäÖȾÄÜÁ¦ÒÔ¼°´ø¿íÒÔ¶ÔÏñËØ½øÐÐäÖȾ¡£µ±Ç°Í¼ÐÎÓ¦ÓóÌÐòÖÐÆ½¾ùŨ¶È¸´ÔÓÐÔ´óÔ¼ÔÚ2µ½3Ö®¼ä£¬ÕâÒâζ×ÅÄã¿´¼ûµÄÿһ¸öÏñËØÊµ¼ÊÉϱ»Í¼Ðδ¦ÀíÆ÷äÖȾÁËÁ½µ½Èý´Î¡£
[2.15]ÎÆÀíÌùͼ(Texture Mapping)
ÎÆÀíÌùͼÊǽ«2DͼÐΣ¨Í¨³£ÊÇλͼ£©ò¸Éäµ½3DÎïÌåÉϵÄÒ»ÖÖ¼¼Êõ¡£ÎÆÀíÌùͼ¿ÉÒÔÔÚ²»Ôö¼Ó¶à±ßÐÔÊýÁ¿µÄÇé¿öÏ´ó´óÌáÉýÕæÊµÊÓ¾õЧ¹û¡£ÒòΪËü¿ÉÒÔ´ó´óÔöÇ¿ÕæÊµ¸Ð¾õͬʱֻÐèÒª²»¸ßµÄ¼ÆËãÄÜÁ¦µÄ¿ªÏú¾Í¿ÉÒԵõ½£¬Òò´ËËüÊÇ×î³£ÓõÄÓÃÀ´±íÏÖÕæÊµ¸Ð3DÎïÌåµÄ¼¼Êõ·½·¨¡£ÎªÁËäÖȾ´øÓÐÎÆÀíÌùͼµÄÏñËØ£¬Õâ¸öÏñËØµÄÎÆÀíÊý¾Ý»á¶Á½øÍ¼Ðδ¦ÀíÆ÷ÖУ¬´Ó¶øµ¼Ö´洢´ø¿íµÄÏûºÄ¡£
[2.16]Ìî³äÂÊ[²¹³ä]£¨Fill Rate£©
Ìî³äÂÊÊÇÖ¸ÏñËØÐ´ÈëÏÔʾ֡»º³åÇøµÄËÙÂÊ¡£Ìî³äÂÊÊÇÓÃÀ´¶ÈÁ¿µ±Ç°3DͼÐδ¦ÀíÆ÷µÄÏñËØ´¦ÀíÐÔÄܵÄ×î³£ÓÃÖ¸±ê¡£Ìî³äÂÊͨ³£²ÉÓÃÿÃë°ÙÍòÏñËØµÄ·½Ê½±í´ï(Mpixels/sec)¡£ÔÚ1997Ä꣬50-70Mpixels/secµÄÌî³äÂʾÍÊǽϸߵÄˮƽÁË£¬µ«Êǵ½ÁË2002Ä꣬ÁìÏȵÄͼÐδ¦ÀíÆ÷¿ÉÒÔ´ïµ½³¬¹ý1200Mpixels/secµÄÄÜÁ¦¡£ÕâÖָĽø¿ÉÒÔ˵ÊÇÁîÈËÄÑÒÔÖÃÐŵ쬵«Õâ½ö½ö¸Õ¸ÕÄܹ»Âú×ã´´½¨ÒýÈËעĿµÄ3D³¡¾°µÄÐèÒª¡£ÒÔÈç´Ë¸ßµÄÌî³äÂÊäÖȾÏñËØÐèÒªÏûºÄ´óÁ¿µÄ´æ´¢´ø¿í¡£
[2.17]T£buffer
T-bufferÔÚÓ²¼þÉÏÍêȫ֧³ÖÈ«ÆÁÄ»¿¹¾â³Ý£¬¼´Ê¹ÔÚ640¡Á480ÕâÖÖÏà¶Ô½ÏµÍµÄ·Ö±æÂÊÏÂÒ²Äܵõ½×î¼ÑµÄÏÔʾЧ¹û¡£T-bufferÊÇÏÔ¿¨ÓÃÀ´Ìá¸ßͼÏñÖÊÁ¿µÄÖØÒª´ëÊ©£¬¶øÅäºÏÇ¿¾¢µÄÏÔʾоƬºÍ¸ßƵÂÊCPU£¬ÕâÐ©ÌØÐ§¿ÉÒÔÈ«²¿´ò¿ª£¬²¢»ñµÃ¸ü¾«Ï¸µÄ»Ãæ¡£T-bufferÓÉËĸö²¿·Ö×é³É£ºÒ»ÊÇ"¾°Éî´¦Àí"£¬Õâ¸öÌØÐ§¿ÉÒÔ¼ÓÇ¿3D»ÃæµÄ²ã´Î¸Ð£¬±ÈÈç˵ÊÓÏßÓÉÇåÎúµ½Ä£ºýµÄ¹ý³Ì¼°ÓëÖ®Ïà·´µÄ±ä»¯£»¶þÊÇ"È«ÆÁÄ»¿¹¾â³Ý"£»ÈýÊÇ"¶¯Ì¬Ä£ºýЧ¹û"£»ËÄÊÇ"·´ÉäÓëÈáºÍÒõÓ°£¬ÆäʵÖÊÊǹâӰЧ¹ûµÄ´¦Àí¡£
[2.18] FSAA È«³ÆÊÇFull Screen AntiAliasing£¬ÖÐÎÄÃû³Æ½Ð×öÈ«ÆÁÄ»¿¹Ê§Õæ¡£ËüµÄ×îÖ÷ÒªµÄ×÷ÓþÍÊÇÄܹ»Í¨¹ýоƬÄÚ²¿µÄÌØ±ð´¦Àíµç·»òÕßÈí¼þµÄת»»£¬Ê¹ÓÎÏ·»ÃæÖеÄ3DÎïÌåºÍ³¡¾°ÖÐÊ§ÕæµÄÏñËØ¾¡Á¿¼õµ½×îµÍµÄ³Ì¶ÈÀ´´ïµ½Æ½»¬µÄЧ¹û¡£
[2.19] Bump Mapping
Bump Mapping£¨°¼Í¹Ìùͼ£©ÊÇÒ»ÖÖÔÚ3D³¡¾°ÖÐÄ£Äâ´Ö²ÚÍâ±íÃæµÄ¼¼Êõ£¬ËüÓÃÀ´±íÏÖÂÖÌ¥¡¢Ë®¹ûµÈÎïÆ·µÄ3D±íÃæÊ±ÌØ±ðÓÐÓá£Èç¹ûûÓÐÍêÕûµÄ°¼Í¹Ìùͼ£¬ÔÚÃèÊöÕâЩϸ½ÚºÜ¶àµÄÎïÌåʱ½«ÊǺܺķÑ×ÊÔ´µÄÊÂÇ飬±ÈÈçÈËÆ¤·ôÉϵÄÖåÎÆ£¬Èç¹ûÓô«Í³µÄ·½·¨¹¹½¨3DÄ£ÐÍ£¬È»ºóÓÃÏñËØÈ¥Ìî³ä£¬ÄÇôִÐеÄЧÂʾÍʵÔÚÌ«µÍÁË¡£Bump Mapping½«Éî¶ÈµÄ±ä»¯±£´æµ½Ò»ÕÅÌùͼÖУ¬È»ºóÔÙ¶Ô3DÄ£ÐͽøÐбê×¼µÄ»ìºÏÌùͼ´¦Àí£¬¼´¿É·½±ãµÄµÃµ½¾ßÓа¼Í¹¸ÐµÄ±íÃæÐ§¹û¡£
[2.20]Texture Mapping
Èç¹ûûÓÐTexture Mapping£¨²ÄÖÊÌùͼ£©£¬3DͼÏñ½«»á·Ç³£µÄµ¥±¡£¬¾ÍÏñÒ»²ãÖ½Ò»ÑùûÓÐÖʸС£¶øTexture Mapping¿ÉÒÔ°ÑÒ»ÕÅÆ½ÃæÍ¼ÏñÌùµ½¶à±ßÐÎÉÏ£¬ÕâÑùäÖȾ³öÀ´µÄͼÏñ¾Í»áÏԵúܳäʵ¡£
[2.21]Vertex Shader ÔÚ¹¹½¨3DͼÐεÄÈý½ÇÐÎÖÐÓÐÈý¸ö¶¥µã£¬ÀûÓÃÕâЩ¶¥µãÔÚ3D³¡¾°ÖнøÐÐ×ÅÉ«ÊǺܷ½±ãµÄÊÂÇé¡£NVIDIAÔÚGeForce 3ÏÔ¿¨¿ªÊ¼£¬²ÉÓÃÁËÒ»ÖÖ½Ð"Vertex Shader£¨¶¥µã×ÅÉ«ÒýÇæ£©"µÄм¼Êõ£¬ÕâÖÖ¼¼ÊõµÄ×î´óÌØµã¾ÍÊÇ"¿É±à³ÌÐÔ"£¬ÈÃÉè¼ÆÈËÔ±¿ÉÒÔ°´ÕÕ×Ô¼ºµÄÒâÔ¸Éè¼Æ³öÓÐÌØÉ«µÄ3DÈËÎï»òÕß½øÐÐÌØ±ðµÄ¹âÔ´´¦Àí£¬ÕâÑù´´Ôì³öÀ´µÄ3D³¡¾°²ÅÓÐÌØÉ«£¬ÇÒ¸ü¼ÓÕæÊµ¡£ 13¡¢Z£buffer
Z-buffer£¨Z-»º³å£©µÄ×÷ÓÃÊÇÓÃÀ´È·¶¨3DÎïÌå¼äǰºóλÖùØÏµ¡£¶ÔÒ»¸öº¬ÓкܶàÎïÌåÁ¬½ÓµÄ½Ï¸´ÔÓµÄ3DÄ£ÐÍ£¬ÄÜÓµÓн϶àµÄλÊýÀ´±íÏÖÉî¶È¸ÐÊÇÏàµ±ÖØÒªµÄ¡£ÓÐÁËZ-buffer 3DÎïÌåµÄ×ÝÉî²Å»áÓвã´Î¸Ð¡£
SLI¼¼ÊõÏê½â
SLIµÄÈ«³ÆÊÇScalable Link Interface(¿ÉÉý¼¶Á¬½Ó½çÃæ)£¬ËüÊÇͨ¹ýÒ»ÖÖÌØÊâµÄ½Ó¿ÚÁ¬½Ó·½Ê½£¬ÔÚÒ»¿éÖ§³ÖË«PCI Express X16²å²Û(×¢ÒâÕâÀïÖ»ÊDzå²Û¶ø²»Ò»¶¨¶¼¾ßÓÐ16ÌõPCI Express Lanes)µÄÖ÷°åÉÏ£¬Í¬Ê±Ê¹ÓÃÁ½¿éͬÐͺŵÄPCI ExpressÏÔ¿¨£¬ÒÔÔöǿϵͳͼÐδ¦ÀíÄÜÁ¦¡£
nVIDIAµÄSLI¼¼ÊõÓëÔçÏÈ3dfxµÄSLIËäÈ»ËõдÏàͬ£¬ÆäʵÒѾÊÇȫеļ¼Êõ£¬²»µ«¹¤×÷ÔÀí²»Í¬£¬ÉõÖÁÃû³Æ¶¼²»Ïàͬ£¬3dfxµÄSLI(Scan Line Interleave£¬Ë«É¨ÃèÏß½»´í¼¼Êõ)Êǽ«»Ãæ·ÖΪһÌõÌõɨÃèÖ¡Ïß(Scanline)£¬Á½¿éÏÔ¿¨¶ÔÆæÊýÖ¡ÏߺÍżÊýÖ¡Ïß·Ö±ðäÖȾ£¬È»ºó½«Í¬Ê±äÖȾÍê±ÏµÄÖ¡Ïß½øÐкϲ¢ºóдÈëµ½Ö¡»º³åÖУ¬½ÓÏÂÀ´ÏÔʾÆ÷¾Í¿ÉÒÔÏÔʾ³öÒ»·ùÍêÕûµÄ»Ãæ¡£¶ønVIDIAµÄSLIÔòÓÐÁ½ÖÖäÖȾģʽ£º·Ö¸îÖ¡äÖȾģʽ(Scissor Frame Rendering£¬SFR)ºÍ½»ÌæÖ¡äÖȾģʽ(Alternate Frame Rendering£¬AFR)£¬·Ö¸îÖ¡äÖȾģʽÊǽ«Ã¿Ö¡»Ãæ»®·ÖΪÉÏÏÂÁ½¸ö²¿·Ö£¬Ö÷ÏÔ¿¨Íê³ÉÉϲ¿·Ö»ÃæäÖȾ£¬¸±ÏÔ¿¨ÔòÍê³Éϰ벿·ÖµÄ»ÃæäÖȾ£¬È»ºó¸±ÏÔ¿¨½«äÖȾÍê±ÏµÄ»Ãæ´«Ê䏸Ö÷ÏÔ¿¨£¬Ö÷ÏÔ¿¨ÔÙ½«ËüÓë×Ô¼ºäÖȾµÄÉϰ벿·Ö»ÃæºÏ³ÉΪһ·ùÍêÕûµÄ»Ã棻¶ø½»ÌæÖ¡äÖȾģʽÔòÊÇÒ»¿éÏÔ¿¨¸ºÔðäÖÈ¾ÆæÊýÖ¡»Ã棬¶øÁíÍâÒ»¿éÏÔ¿¨Ôò¸ºÔðäÖȾżÊýÖ¡»Ã棬¶þÕß½»ÌæäÖȾ£¬ÔÚÕâÖÖģʽÏ£¬Á½¿éÏÔ¿¨Êµ¼ÊÉ϶¼ÊÇäÖȾµÄÍêÕûµÄ»Ã棬´Ëʱ²¢²»ÐèÒªÁ¬½ÓÏÔʾÆ÷µÄÖ÷ÏÔ¿¨×ö»ÃæºÏ³É¹¤×÷¡£
ÔÚSLI״̬Ï£¬ÌرðÊÇÔÚ·Ö¸îÖ¡äÖȾģʽÏ£¬Á½¿éÏÔ¿¨²¢²»ÊǶԵȵģ¬ÔÚÔËÐй¤×÷ÖУ¬Ò»¿éÏÔ¿¨×öΪÖ÷¿¨(Master)£¬ÁíÒ»¿é×öΪ¸±¿¨(Slave)£¬ÆäÖÐÖ÷¿¨¸ºÔðÈÎÎñÖ¸ÅÉ¡¢äÖȾ¡¢ºóÆÚºÏ³É¡¢Êä³öµÈÔËËãºÍ¿ØÖƹ¤×÷£¬¶ø¸±¿¨Ö»ÊǽÓÊÕÀ´×ÔÖ÷¿¨µÄÈÎÎñ½øÐÐÏà¹Ø´¦Àí£¬È»ºó½«½á¹û´«»ØÖ÷¿¨½øÐкϳÉÈ»ºóÊä³öµ½ÏÔʾÆ÷¡£ÓÉÓÚÖ÷ÏÔ¿¨³ýÁËÒªÍê³É×Ô¼ºµÄäÖȾÈÎÎñÖ®Í⣬»¹Òª¶îÍâµ£¸º¸±ÏÔ¿¨Ëù´«»ØÐźŵĺϳɹ¤×÷£¬ËùÒÔÆä¹¤×÷Á¿Òª±È¸±ÏÔ¿¨´óµÃ¶à¡£ÁíÍ⣬ÔÚSLIģʽÏ£¬¾ÍÖ»ÄÜÁ¬½Óһ̨ÏÔʾÆ÷£¬²¢²»ÄÜÖ§³Ö¶àÍ·ÏÔʾ¡£
SLI¼¼ÊõÒ²ÔÚ²»¶ÏµÄ·¢Õ¹£¬×î³õ¶Ôƽ̨Ӳ¼þÓÐÐí¶àÏÞÖÆ£¬ÀýÈç±ØÐëʹÓÃÍêȫһÑùµÄÏÔ¿¨(ͬһ¸ö³§¼Òͬһ¸öÐͺŵÄÏÔ¿¨£¬ÉõÖÁÏÔ¿¨BIOSÒ²±ØÐëÏàͬ)£¬¶øÇÒÔÚÁ½¿éÏÔ¿¨Ö®¼ä»¹±ØÐëʹÓÃSLIÇŽӯ÷£¬Ö§³ÖSLIµÄÒ²Ö»ÓÐGeforce 6800 Ultra/6800 GTºÍ6600GTÈý¿îÏÔʾоƬµÈµÈ¡£ÏÖÔÚ×齨SLIÔò¿ÉÒÔʹÓò»Í¬³§¼ÒµÄ²ÉÓÃÏàͬÏÔʾоƬµÄÏÔ¿¨£¬µÍËÙÏÔ¿¨¿ÉÒÔ²»±ØÊ¹ÓÃSLIÇŽӯ÷(²»¹ýÐÔÄÜÒª±ÈʹÓÃSLIÇŽӯ÷ʱÓÐËù½µµÍ)£¬Ö§³ÖSLIµÄÏÔʾоƬҲÀ©´óµ½Á˳ý¿ªGeforce 6200/6200TCÖ®ÍâµÄËùÓÐGeforce 6ϵÁÐÒÔ¼°ËùÓÐGeforce 7ϵÁеȵȣ¬²»¹ý£¬ÓÉÓÚ¸÷¸öÖ÷°åµÄÁ½¸öPCI-E²å²ÛµÄ¼ä¾à²»Êǹ̶¨µÄ£¬Òò´Ë²»Í¬Ö÷°åµÄSLIÇŽӯ÷Ò»°ãÊDz»ÄÜÌæ»»µÄ¡£
SLI¼¼ÊõÀíÂÛÉÏÄܰÑͼÐδ¦ÀíÄÜÁ¦Ìá¸ßÒ»±¶£¬ÔÚʵ¼ÊÓ¦ÓÃÖУ¬³ýÁ˼«ÉÙÊý²âÊÔÖ®Í⣬ÔÚʵ¼ÊÓÎÏ·ÖÐͼÐÎÐÔÄÜÖ»ÄÜÌá¸ß30%-70%²»µÈ£¬ÔÚijЩÇé¿öÏÂÉõÖÁ¸ù±¾Ã»ÓÐÐÔÄÜÌá¸ß£¬¶øÇÒĿǰÄÜÁ¼ºÃÖ§³ÖSLIµÄÓÎÏ·»¹²»Ì«¶à¡£µ±È»£¬Ëæ×ÅÇý¶¯³ÌÐòµÄÍêÉÆ£¬Ä¿Ç°´æÔÚµÄÕâЩÎÊÌâÓ¦¸ÃÄܵõ½Öð²½½â¾ö¡£
Ö÷°åоƬ×é¸ù¾ÝÆä¶ÔÁ½¿éÏÔ¿¨Êµ¼ÊÌṩµÄPCI Express Lanes£¬Ö§³ÖSLIµÄ·½Ê½Ò²²»¾¡Ïàͬ£¬ÓвÉÓÃPCI Express X16¼ÓPCI Express X4µÄ£¬Ò²ÓвÉÓÃË«PCI Express X8µÄ£¬nVIDIA×Ô¼ºµÄnForce Pro 2200 nForce Pro 2050ÒÔ¼°nForce4 SLI X16ºÍnForce4 SLI X16 IEÔòʵÏÖÁËÕæÕýµÄË«PCI Express X16µÄSLI¡£
ÏÔ¿¨ºó׺ÃûÏê½â
3.1nVidia
3.1.1.Vanta£º×ÖÃæÒâ˼²»Ã÷£¬°´ÕÕnVidiaµÄ˵·¨£¬±íʾÏàӦоƬµÄ¼ò»¯°æ±¾¡£Ö»ÔÚTNTʱ´ú³öÏÖ¹ý¼¸Ãæ¡£ËùÒԾͲ»¶à½éÉÜÁË
´ú±í×÷:TNT2 Vanta
3.1.2. Pro: ×ÖÃæÒâ˼¾Í¿ÉÒÔÀí½â£¬¡®¼ÓÇ¿¡¯µÄÒâ˼£¬Ö»ÒªÓÐËü³öÏ־ʹú±í×ÅÏàӦоƬµÄ±È½Ï¸ß¶ËµÄ°æ±¾¡£×î³õÔÚTNT2ϵÁÐÓйý£¬×îºóÒ»ÃæÊdzöÏÖÔÚGeforce2ϵÁУ¬ÏÖÔÚÒѾ¼¸ºõ³ÉÁËATIµÄרÀû¡£
´ú±í×÷£ºTNT2 Pro,Geforce2 Pro
3.1.3. Ultra£º×ÖÃæÒâ˼¡®¼¤½ø£¬¼«¶Ë¡¯µÄÒâ˼¡£ÊÂʵҲÈç´Ë£¬ÔÚnVidiaµÄ²úÆ·ÖÐÒ²ÊÇÈç´Ë£¬Ö»Òªºó׺´øÁËÕâ¸ö¼Ò»ï£¬Ò»¶¨ÊÇÄÇÀàоƬÖÐ×îÅ£xµÄ£¬Ï¸ÊýNVµÄÀú´úÍõÕߣ¬»ù±¾¶¼ÄÜ¿´µ½ËüÊìϤµÄÉíÓ°¡£»¹ÓÐÕâ¸ö´ÊµÄ¶ÁÒô£¬ºÜ¶àÈ˻ᷢ³É¡®ultra¡¯µ«Êµ¼Ê·¢ÒôÊÇ·¢ ¡®altra¡¯
´ú±í×÷£ºTNT2 Ultra,Geforce2 Ultra,GeforceFX5200Ultra,
GeforceFX5600Ultra,GeforceFX5700Ultra,GeforceFX5800Ultra
,GeforceFX5900Ultra,GeforceFX5950Ultra,Geforce6800Ultra
3.1.4. MX:×ÖÃæÒâ˼ÎÞ£¬nVidaµÄ¼Æ»®ÖÐÊÇ´ú±íƽ¼Û°æ£¬´óÖÚÀàµÄÒâ˼£¬nVidiaרÓ᣺ó׺´øËüµÄ¿¨ÔÚÊÀÃæÉϹÀ¼ÆÕ¼ÓÐÂʸ߸ßÔÚÉÏ¡£
´ú±í×÷£ºGeforce2 MX,Geforce2 MX100,Geforce2 MX200,Geforce2 MX400
Geforce4 MX420,Geforce4 MX440,Geforce4 MX440-8X,Geforce4MX460
Geforce4 MX4000
3.1.5.GTS:×ÖÃæÒâ˼£º¡®ÆøÂÖ¡¯£¬¹À¼Æ¸únVidiaµÄ˵·¨Ã»¹ØÏµ£¬GTSÖ»³öÏÖÔÚ×îÔçµÄGeforce2²úÆ·ÖУ¬´ú±íµ±Ê±µÄ×î¸ß¶ËµÄGeforce2¡£µ±Ê±µÄÐÔÄÜÊÇÊ®·Ö¿Ö²ÀµÄ¡£¿ÉϧÊǶÌÃüÓ¢ÐÛ¡£
´ú±í×÷£ºGeforce2 GTS
3.1.6.Ti:×ÖÃæÒâ˼ÊÇ¡®Titanium¡¯µÄËõд£¬Ò²¾ÍÊÇÄǸöÌ«¿Õ½ðÊô ¡®îÑ¡¯£¬ÔÚËü³öÏֵĵط½Ò»°ã¾ÍÊÇ´ú±íÁËnVidiaµÄ¸ß¶Ë°æ±¾¡£ÔÚGeforce3ÖгõÏÖ£¬ºóÀ´ÓÖ¼ÓÈëÁËGeforce2 Ti,×îºóÔÚGeforce4ϵÁÐÖдﵽ¶¥·å£¬´ó¼ÒÒ»¶¨²»»áÍü¼ÇÄǸö¾øÊÀ¾µä-Geforce4 Ti4200
´ú±í×÷£ºGeforce2 Ti,Geforce3 Ti200,Geforce3 Ti500,Geforce4 Ti4200,Geforce4 Ti4400
Geforce 4 Ti4600£¬Geforce4 Ti4200-8X
3.1.7.XT£ºÖصãҪ˵¾ÍÊÇÕâ¸ö£¬ÒòΪÔÚnVidiaµÄ½âÊÍÀïÃæºÍATIµÄ½âÊÍÀïÃæÊÇÍêÈ«³ª·´µ÷µÄ£¬Ìرð»ìÏýÊÓÌý£¬ËùÒÔÖØµã½²Ò»Ï¡£XT°´ÕÕnVidiaµÄ˵·¨Ó¦¸ÃÊǽµÆµ°æµÄÒâ˼¡£¶øÔÚATIµÄ×ÖµäÀïÃæ¾Í´ú±íÁË¸ß¶Ë ¡®eXTreme¡¯£¬ËùÒÔnVidiaÕâÕд¿´âÊÇÔÚϷŪATI¡£
´ú±í×÷£ºGeforceFX5600XT,GeforceFX5900XT
3.1.8. LE:Òâ˼Ӧ¸ÃÊÇ ¡®Lower Edition¡¯µÄÒâ˼£¬ATIÒ²Óùý£¬²»ÖªµÀºÍXTÓÐÊ²Ã´Çø±ð£¬¸Ð¾õÊÇÒ»ÑùµÄÒâ˼£¬5700LE¾ÍÊÇ 5700±ê°æÍ£²úºóÓÃËüÀ´ºÍATIµÄRadeon9550Õù¶áÊг¡µÄÒ»¿î²úÆ·£¬ÐԼ۱ȱȽϸߡ£»¹ÓÐÒ»¿î¾ÍÊÇ×îеÄ6800LEÁË
´ú±í×÷£ºGeforceFX5700LE£¬Geforce6800LE
3.1.9.ZT:×ÖÃæÒâ˼²»Ã÷£¬nVidiaÓÃÀ´ÍƹãDoomÍÆ³öÖ®×÷£¬ÔÚXT»ù´¡ÉÏÔٴνµÆµÒÔ½µµÍ¼Û¸ñ£¬Èç¹û²»ÊÇÓÐ6600µÄ»°£¬ËüµÄÊÙÃüÓ¦¸Ã»á±È½Ï³¤ÁË£¬ËùÒÔËüÖ»Äܳ¤Ì¾ ¡®¼ÈÉú褣¬ºÎÉúÁÁ¡¯
´ú±í×÷£ºGeforceFX5900ZT
3.1.10.GT:×ÖÃæÒâ˼²»Ã÷£¬NV×îеIJúÆ·ÖÐÓõ½µÄ£¬±íʾоƬÖнéÓÚ±ê°æºÍUltra°æµÄ²úÆ·£¬ÊôÓڱȽϸ߶˵ÄÒ»À࣬¸öÈËÈÏΪÊÇÔÀ´GTSµÄÑÓÐø¡£
´ú±í×÷£ºGeforce6600GT,Geforce6800GT
3.1.11.SE:Ò²ÊÇÒ»ÖÖ¼ò»¯°æ£¬Ö»ÔÚGeforce4ϵÁÐÖÐÓõ½£¬Æä½µÆµ°æ¡£ºÜÉÙ¼ûµÄ
´ú±í×÷£ºGeforce4 MX440SE£¬Geforce4 Ti4800SE(4600µÄ8X°æ±¾)
3.2 ATI
3.2.1.LE:¡®Lower Edition¡¯µÄÒâ˼£¬ATIÏÔʾоƬÖдøÓÐËüµÄ¾Í±íʾ±È½ÏµÍ¶ËµÄ°æ±¾¡£´ÓRadeon7500ʱ´ú¿ªÊ¼³öÏÖ¡£
´ú±í×÷£ºRadeon7500LE,Radeon8500LE
3.2.2£®SE£ºÁ®¼Û°æ±¾µÄÒâ˼¡£ATIµÄ´ó²¿·ÖоƬ¶¼ÓÐSE°æ±¾¡£
´ú±í×÷£ºRadeon9200SE,Radeon9600SE.Radeon9800SE,Radeon X300SE
3.2.3£®Pro£º¡®¼ÓÇ¿°æ¡¯µÄÒâ˼£¬ÔÚ¸ÃÀàоƬÖÐÊôÓÚ¸ßÆµÒ»µãµÄ°æ±¾£¬ÊÇATIºó׺Öв»¿ÉȱÉÙµÄÒ»¸ö²¿·Ö£¬¹á´©ÁËATIÃüÃûµÄʼĩ¡£
´ú±í×÷£ºRadeon9000Pro,Radeon9500Pro,Radeon9600Pro,Radeon9700Pro,Radeon9800Pro,
RadonX700Pro,Radeon X800Pro,Radeon X850Pro
3.2.4.XT:¡®eXTreme¡¯µÄÒâ˼£¬ÕýºÃºÍNVµÄÏà·´£¬ATIÃüÃûϵÁÐÖÐÏÖÔÚ³ÉΪÁË×îÖØÒªµÄ»·½Ú£¬»ù±¾ÉÏËùÓеĸ߶˶¼ÓÐXT×ÖÑù¡£
´ú±í×÷£ºRadeon9600XT,Radeon9800XT,Radeon X600XT,RadeonX700XT,
RadeonX800XT,RadeonX850XT
3.2.5£®XT PE:¡®eXTreme Platium Editon¡¯ÓоÍÊÇËùνµÄÖÁ×ð°æ£¬ÓÐËûÔھʹú±í¸ßƵÂÊ£¬¸ßÐÔÄÜ£¬¸ß¼Û¸ñ¡£ÊÇÆì½¢²úÆ·¡£
´ú±í×÷£ºRadeonX800XT PE,RadeonX850XT PE
3.2.6: XL£ºÕâ¸ö....»¹Ä¿Ç°ÊÇ×î¸ßµÄ°æ±¾¡¡ATI×îÐÂÍÆ³öµÄR430ÖÐµÄ¸ßÆµ°æ
´ú±í×÷£ºRadeonX800XL
¹ØÓÚÎïÀí¿¨ºÍDX10
Ò»¡¢PhysXÎïÀí´¦ÀíÆ÷µÄ¸ïÃüÐÔÍÆ³ö
1¡¢AgeiaÖÕÓÚÔÚÓÎÏ·¿ª·¢Õß´ó»á(GDC)2006ÉÏÕýʽ·¢²¼ÁËÕâ¿îÂÅ´ÎÑÓÆÚµÄ¸ïÃüÐÔ²úÆ·¡£×÷Ϊһ¼Ò֪ʶ²úȨ¹«Ë¾£¬Ageia±¾Éí²»»áÇ××ÔÉú²úPhysX¼ÓËÙ¿¨£¬¶øÊǽ«¸Ã¼¼ÊõÊÚȨ¸ø°å¿¨Éú²úÉÌ´úΪÉú²ú¡£BFGºÍ»ªË¶½«ÔÚ½ñÄêÍíЩʱºòÍÆ³ö»ùÓÚAgeia¼¼ÊõµÄÎïÀí¼ÓËÙ¿¨£¬ÏµÍ³¼¯³ÉÉÌÒ²»áÍÆ³ö²ÉÓÃÕâÖÖ¼ÓËÙ¿¨µÄPCϵͳÔÚAgeia¿´À´£¬PPUÊÇ×Ô3D¼ÓËÙÔÚÉÏÊÀ¼Í¾ÅÊ®Äê´úÒýÈëPCÖ®ºóµÄÓÖÒ»´Î¸ïÃüÐÔ½ø²½£¬ÒÔÍù3DäÖȾÊÀ½çÖÐÓÉCPU¹ÜÀí¡¢GPUäÖȾµÄ¶¯Ì¬ÎïÌåºÍ²ÄÁϽ«µÃµ½À´×ÔPPUµÄ¼ÓËÙ£¬µçÄÔÓÎÏ·Ò²½«Óɴ˽øÈëÒ»¸öеÄʱ´ú
ATiµÄCrossFireºÍnVIDIAµÄSLI¶¼ÊÇÔÚ¶àÕÅÏÔ¿¨Ö®¼äÌṩ¶¯Ì¬¸ºÔØÆ½ºâ£¬ÒÔʵÏÖÎïÀí´¦ÀíÄÜÁ¦£¬¶øAgeiaµÄPPUÔò´Ó¿ª·¢Ö®³õ¾Í׍ָÓÚÎïÀí´¦Àí£¬¿ÉÒÔ´¦Àí¸ü´óÁ¿¡¢¸ü¸´ÔӵĶ¯Ì¬ÔËË㣬ͬʱҲÄÜÈÃCPUרÐÄÓÚÈÎÎñ¹ÜÀí¡¢ÈÃGPUרÐÄÓÚÖ¡äÖȾµÄ±¾Ö°ÈÎÎñ¡£
Ageia±íʾ£¬ÓÎÏ·»·¾³ÖеÄÖî¶àÒòËØ±ØÐë·ûºÏÆäÏÖʵÎïÀíÌØÐÔ²ÅÄÜÈÃÓÎÏ·¸ü¼ÓÕæÊµ£¬±ÈÈçÒ»Á¾Æû³µÐÐÊ»ÔÚ´óÓêÃÖÂþµÄ¸ßËÙ¹«Â·Éϵij¡¾°¾Í±ØÐë±íÏÖ³öÑ̳¾¡¢Ë®Æû¡¢ÓêµÎµÈÎ |